Saturday, April 27, 2024

Explore Frank Lloyd Wright's Hollyhock House, Los Angeles

hrodulf's house

The third flight of stairs ascends to the outer wall of the fort, with an archway in the wall to the north. Passing through the archway into the courtyard will cause two ash spawn to rise from the middle of the courtyard, and you will hear General Falx Carius alert the guards to your presence. A third ash spawn patrols the wall above you, and a fourth ash spawn is on the roof of the northeast tower. You can climb the spiral staircase in the tower to reach the roof, but it contains nothing of interest.

Fort Frostmoth

hrodulf's house

In the northwestern corner under the stairs you enter via, behind a wooden column is a silver necklace among the cobwebs. On your left against the east wall is a set of shelves containing a piece of leather. Beside the first set of shelves is a smaller set with leather strips on top.

Skyrim:Fort Frostmoth

Near his corpse lie a Broken Iron War Axe Head and Broken Iron War Axe Handle. On the seat of the nearby boat lie an Amulet of Mara and a gold diamond ring, suggesting he was going to propose to Bjornolfr. His journal reveals he moved to Solstheim and found an abandoned house where he took up residence. Not long after he began to hear noises coming from underneath the house at night. At first he began sleeping in the basement with a knife for protection, however the noises persisted so he began to tunnel deeper under the house to find the source of the noise. He found a large functioning Dwemer machine of some kind, but as time went on the constant rumbling eventually drove him insane.

hrodulf's house

Up Next: Main Quests

To the west is a building with two towers and an unlocked door in the middle. To the north is another building with a single tower to the right and a key-locked door to the left. On the hill between Fort Frostmoth and the Wreck of the Strident Squall lies the charred remains of a shack called Hrodulf's House. Not much is left of the original interior and the house is seemingly uninhabited and partly covered in ash. When you approach the premises, two ash spawn will rise from the ashes and attack.

Quest Stages

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Next to Hrodulf's body is an apprentice-locked strong box and a chest, both of which contain a decent amount of loot. There is an amulet of Mara and a gold diamond ring in the boat resting on one of the wharfs. Exiting through the trapdoor leads to the roof of the building's south tower, with an empty wooden platform nearby and two ash spawn on guard. A stone bridge crosses to the north tower, where another wooden platform holds a chest. It is possible to use the Whirlwind Sprint shout from the roof of the north tower to reach the roof of the other building to the northeast, and from there climb onto the roof of that building's tower.

Find the Amulet

There are nine empty wine bottles in the southeast corner of the room. The two reavers you can hear talking are down at the far end of the room past some bookcases that are dividing the room. Against the south wall is a narrow table with two random potions, a potion of stamina, and a copy of The Lusty Argonian Maid, v2. A potion of minor stamina and a copy of The Lusty Argonian Maid, v1 are on the floor in front of the narrow table, next to a bed roll. Against the west wall is a large box with three lockpicks, a knapsack, a bottle of Nord mead, and a portion of horker meat on top.

In recent years, the City of Los Angeles has undertaken transformative restoration projects at both Hollyhock House and Residence A, the Wright-designed guesthouse also in Barnsdall Park. In 1927, Barnsdall gave Hollyhock House, 12 acres, and the Residence A guest house to the City of Los Angeles. When speaking to Kharjo, he will remark that the caravan was ambushed by a group of bandits.

A chest is next to the boat, as well as an apprentice-locked strongbox and an apothecary's satchel. There are two spiky grass plants growing next to the body, with several more nearby. An apothecary's satchel, a bowl of glow dust, and a sprig of snowberries are next to the upper coffins on the right. Past the coffins is a doorway to a large room lined with twelve coffins, nine of which are lootable, with two more lootable coffins stacked in the middle.

Bjornolfr is a dead Nord farmer found in a hidden Dwemer room at the back of Hrodulf's house. When entering the house, you may hear some reavers laughing about a letter which Bjornolfr wrote to Hrodulf before his death. This letter reveals that Bjornolfr was concerned for his lover, that he wished Hrodulf would return to Solitude, and that he intended to come to Solstheim if that didn't happen.

On the tower roof is an empty wooden platform, a trapdoor, and a leveled heavy armor helmet and a random enchanted cuirass next to the trapdoor. The trapdoor serves as a shortcut to the final confrontation with General Carius. Several trama root plants and scathecraw plants dot the surrounding area, and two heart stone deposits can be found east of the building. Two ash spawn will rise out of the ground near the caved-in wall and attack as you approach.

Age-specific art activities for kids inspire hands-on exploration. Guides, puzzles, and digital resources provide new opportunities for all to engage with Los Angeles’s only UNESCO World Heritage site and its rich history as a center for the arts. I think this might be an allusion to the novel A Fire Upon the Deep by Vernor Vinge. You can find a summary on the Wikipedia page of course, but in short it's about a group of people that find an ancient data archive and accidentally unleash an Eldritch type beast called "The Blight."

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